BYOD: iPAD PROGRAM

printdesign-stroberts-240220-2048.jpg

Preparing students for their future is a fundamental priority for St Robert’s. This means that along with being literate and numerate, our students need to develop creativity, digital and problem-solving proficiencies.

 

SInce 2015, St Robert’s has proudly run a Bring Your Own Device: iPad Program. Up until recently, it has involved students in Years 3 to 6 bringing and using their own iPad device to support their learning. From 2021, families who have a student entering in Year 3, were encouraged to take advantage of our 2-year lease option. This option enables students to have the most up-to-date iPad in Years 3 and 4, which is then updated again for Years 5 and 6. iPads are managed by the school, ensuring all restrictions, device settings and apps are up to date. St Robert's uses Jamf as it's Mobile Device management system which links with Jamf Parent. To find out more information about Jamf Parent and how families are using it in their homes please watch this short clip

The iPad is a powerful and robust device that promotes student learning in contemporary and creative ways. Students having direct access to their very own device maximises this great potential. It is important to note that the iPad is used as a tool for learning and does not replace essential items such as paper and pencils. 

 

St Robert’s is thankful for its community’s overwhelming support and is committed to the BYOD: iPad Program that strengthens each year.  

The school enforces high expectations for the use and management of the iPad whilst at school. We recommend establishing ‘home expectations’ early, and just as our families respect the school’s expectations, we support each family's home expectations as well.

 

 

 

Creating safe and responsible digital citizens is of the utmost importance

to St Robert’s. We believe that when there is a shared responsibility between

the home and school, strong cyber safe practices for all will be achieved.

 

We support the age requirements set by social media and gaming

platforms. These limits are set due to content and risk associated with online

communities. For more information you can visit the eSafety Commissioner.